After that, the plan is to address the biome color maps in more detail, work on blending many of the natural textures together better, and of course, continuing to expand shader map support. The current focus for development is on finishing up all the remaining mobs and items, prioritizing things that were introduced in the oldest versions. You'll also notice a few little things here and there like glowing redstone ore with shaders, zombie horses finally being textured, and some filled in particles that were previously missing. For turtles, we've got 9 variants and the turtle shell helmet (complete with scute-based rebreather :P) for underwater breathing. It's 2022, and we've finally got boats and all turtle-related stuff done! Which also means the completion of all vehicles, the wood overhaul and armor! For the boats we've got full shader maps which make things like the unique engravings on them pop, as well as make the undersides look wet.
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